Here's a test on how I plan on attacking the hand drawn aspect of d. Basically I'm copying the workflow of Who Framed Roger Rabbit
1. Film/Shoot the movie like an "invisible man" movie 2. Find keyframes. Draw Dee in 3. Inbetween 4. Color 5. Shade (+ post production) 6. Composite
The biggest difference between me and the WFRR crew is that I don't have access to a giant optical camera and that I'm doing this all out digitally. Honestly, I'd rather do this on paper but I simply don't have the time to do that
It looks like half of the wing (not affected by lights at all) turns really dark. Not quite sure why either- I know it's not the lighting because I shifted the light over and it's still just as dark (like my soul)
Actually it happens in the mountain flyby too
update: The tail's been shaded/textured. The last remaining thing to be mapped/textured is the engine
Well I managed to render these files before Maya crashed.
In fact, it looks like my save files were also corrupted
Missing: -middle blimp -one full tail, half of one tail -3 support columns connecting the 3 blimps -(weirdest one) The default lambert (texture) that covers everything