d rough animation progress from Jerry Chan on Vimeo.
Sunday, February 28, 2010
Saturday, February 20, 2010
Friday, February 19, 2010
Regulus vs. Aethon
Thursday, February 18, 2010
Maya crashing
Just to be clear, even though Maya crashes on me every once in a while it doesn't mean that it's a terrible piece of software.
On the contrary, it's probably the most stable 3D packages I've ever used.
Animation Master... now that's a crappy piece of software!
Crashing every 15 seconds to make this (I did the mouse cursor in Flash afterward)
Compared to this, in which I had no crashes at all
So is it a pain in the butt when maya crashes? Sure is! But there are far worse options out there. In fact, I dare say that Maya is actually pretty fun once you get used to it, especially for animation
On the contrary, it's probably the most stable 3D packages I've ever used.
Animation Master... now that's a crappy piece of software!
Crashing every 15 seconds to make this (I did the mouse cursor in Flash afterward)
Compared to this, in which I had no crashes at all
So is it a pain in the butt when maya crashes? Sure is! But there are far worse options out there. In fact, I dare say that Maya is actually pretty fun once you get used to it, especially for animation
Spiderbot test rendered from Jerry Chan on Vimeo.
Aethon rigging
Wednesday, February 17, 2010
I need to go to sleep earlier!
My, how the hours between midnight and 3 AM fly
Here's a test on how I plan on attacking the hand drawn aspect of d. Basically I'm copying the workflow of Who Framed Roger Rabbit
1. Film/Shoot the movie like an "invisible man" movie
2. Find keyframes. Draw Dee in
3. Inbetween
4. Color
5. Shade (+ post production)
6. Composite
The biggest difference between me and the WFRR crew is that I don't have access to a giant optical camera and that I'm doing this all out digitally. Honestly, I'd rather do this on paper but I simply don't have the time to do that
d hand drawn comp test from Jerry Chan on Vimeo.
Here's a test on how I plan on attacking the hand drawn aspect of d. Basically I'm copying the workflow of Who Framed Roger Rabbit
1. Film/Shoot the movie like an "invisible man" movie
2. Find keyframes. Draw Dee in
3. Inbetween
4. Color
5. Shade (+ post production)
6. Composite
The biggest difference between me and the WFRR crew is that I don't have access to a giant optical camera and that I'm doing this all out digitally. Honestly, I'd rather do this on paper but I simply don't have the time to do that
Friday, February 12, 2010
problem half solved
Looks like the problem was that the normals were flipped (thanks dudes @ conceptart.org)
But now there's a thick black outline at the end of the wing now. Not quite sure how to figure that out
[edit]
Problem solved! Apparently you can't ever have a negative scale in Maya, which was causing this thing to get all messed up.
And also there's no documentation on this ever so yeah, thank god for 3D teachers
[/edit]
Wednesday, February 10, 2010
toon shader's acting up
Got a slight problem with the toon outline
It looks like half of the wing (not affected by lights at all) turns really dark. Not quite sure why either- I know it's not the lighting because I shifted the light over and it's still just as dark (like my soul)
Actually it happens in the mountain flyby too
update: The tail's been shaded/textured. The last remaining thing to be mapped/textured is the engine
It looks like half of the wing (not affected by lights at all) turns really dark. Not quite sure why either- I know it's not the lighting because I shifted the light over and it's still just as dark (like my soul)
Actually it happens in the mountain flyby too
update: The tail's been shaded/textured. The last remaining thing to be mapped/textured is the engine
Monday, February 8, 2010
Zephyrus progress
Thursday, February 4, 2010
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