Wednesday, May 18, 2011

Pixar trolling me from beyond their studio

Go ahead and remind me every day that you're there but I'll never actually be able to use you for anything. Way to go Pixar. Way to remind me that I'll never be special enough to use that format ;____;

....seriously though, I think I saw this back in Photoshop 6 as well and I don't think I've figured out why I would ever use it. Is there something special about the .pxr format?

Sunday, May 8, 2011

bitten by the animation bug

So this is the first time in months that I've been really inspired to do something animationy on my own, which is awesome. Unfortunately, that awesomeness is offset by the fact that this is timed to an awful ke$sha song.


I suppose it can't be all bad though. At least this will help keep me (sort of) sharp, as far as character animation goes

After I figure out how to lengthen this to 16 seconds of dancing I'll neaten up this rough pass

Also, anyone who actually knows how to dance (unlike myself) is free to give suggestions

Saturday, May 7, 2011

An actual post!

Wow, I haven't written an actual post in a while!

I have a good excuse! Actually, a couple good excuses. Okay, maybe one good excuse and one lame excuse.

Work is ramping up at Hitpoint. My job description says "animator" but the past couple of weeks I've been a programmer (I do suck at programming.) and now I'm getting into game design. A few weeks ago I was asked to come up with some mockups for a football game (WITH A TWIST!). I'll see if I can get permission to post those up here.

One of the cons of getting to work from home is that I pretty much am working all the time. For working at a game studio, I really don't have that much time to play games (besides the odd play-testing every once in a while, but even then I'm a bit busy for that).

So yeah, time is an issue. I haven't actually drawn for myself in a while. Not to say that this is bad because I really like my work, but my own personal work has taken a backseat to what I do for the studio (on the plus side, it almost sounds like I know a thing or two about game design. I blame reading internet blogs)

Okay, so that was the actual excuse. The lame excuse is that I've lost my ability to draw in what used to be my own style.

The thing about my "style" is that, like acting, I need to be able to FEEL what I'm drawing. Each line I drew had a certain quality of energy to it because I felt that energy as I drew it. Unfortunately, due to certain events in my life (I'll leave it at "no word in the English language does justice to how vile this person is"), I've completely lost that energy. It's kind of weird, actually.

Exactly one year ago, the defining quality I'd say that described me would be "Dreamer."
Today, I have no idea what that quality would be. Doesn't mean I still can't push myself really hard to make good work, I know I'm just lacking the same energy as before, like I'm stuck in reality. Maybe it's part of growing up.

Wait a minute, does this mean I'm old?

Wednesday, May 4, 2011

Gun Bros

You should totally play this game because the studio I work for maintains this on Facebook B]

(also it's fun! None of that farmville crap!)