Monday, May 31, 2010

gallery pics

Man. All-weekers are NOT fun

(me on thursday morning, trying to catch a nap on the lab tables. They're not comfortable at all)

4:00 AM, Friday: My arm + carpal tunnel is killing me, I'm falling alseep standing up, and I need to get this gallery space set up before I can finally pass out

7:00ish AM: It is finished!

I saw the sun set and rise at least 6 times that past week. Probably the most intense I've ever worked on a project and the furthest I've pushed myself so far in my life.

A little info on the gallery space: I HATE the way most art galleries are set up. Setting up things next to each other neatly on a white wall with black matting really removes that human element from the art and makes it cold and clinical, so my lovely girlfriend Sarah helped me tear off the face of a big piece of cardboard and I used the corrugations as a backdrop for my original concept art

Sunday, May 16, 2010

Graduation, BEST IN SHOW!

I got Best in Show!

For my thesis film, silly. Every year, the UMass Art Department holds their "Junior/Senior Show" where d was selected for third place (studio arts) and tied for first place in best in show.


Wednesday, May 5, 2010

d online!

d from Jerry Chan on Vimeo.

(one week only. Then it comes down again while I do a film festival run.)

Monday, May 3, 2010

d animation process

So I entered d into the Cartoon Brew Student Film Festival. Unfortunately that means I can't post it online/premiere it online here :[


Thanks for asking! :DDDDD

Ever seen Who Framed Roger Rabbit? I followed their production model... mostly. That is, Shoot an invisible man film first, then draw the characters on top later

Phase 1: 3D production

The first step was to build and all the 3D assets seen in the film, from mountain tops to airships to robots. Think of it like building a set for a film or for a stage. Next, all the 3D actors (i.e. spiderbots) were placed on the sets and animated. A camera was placed on the set and the action was shot as if there were an invisible man as the focus of the action. After lighting the scene, I rendered the file and wound up with something that looked like this:

The next phase was to draw in the character. I imported the 3D renders into Macromedia Flash 8 and roughed out the action (if you're wondering why I used blue, it's because black somehow became a sacred color in my mind and I can't ever be messy with it. Blue allows for me to make really loose drawings, mistakes be darned)

With the action roughed out, I cleaned up the blue lines and used the final colors for Dee's o

I duplicated that layer and used that to add in color

I sandwiched another layer below the outlines layer and above the color layer for the shadows (good ol' fashioned painting/drawing techniques used here, if you're wondering how I figured out where to place the shadows)

After this was done, I exported each pass by itself and compiled everything using After Effects.

And the final product!

d is about 5:30, putting it at over 7000 frames. I didn't keep count of exactly how many frames I drew, but I think I was getting carpal tunnel towards the end of production (horray hand stretches!)

Sunday, May 2, 2010

d stills

I've also entered d into the Cartoon Brew Student Film Festival, so here's hoping it gets put up there.

However, if you'd like to see it (and me) again, there will be another screening of my film at the CKC Computer Science Showcase, this Tuesday at around 6:00 at the Computer Science building (very north-west corner on the UMass campus). Hope to see you there!