Looks like the problem was that the normals were flipped (thanks dudes @ conceptart.org)
But now there's a thick black outline at the end of the wing now. Not quite sure how to figure that out
[edit]
Problem solved! Apparently you can't ever have a negative scale in Maya, which was causing this thing to get all messed up.
And also there's no documentation on this ever so yeah, thank god for 3D teachers
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